Zenless Zone Zero is an RPG adventure game created by miHoYo. In this fictional world, various forces are intertwined and fighting each other. By performing a double life, players will gradually uncover the truth of this world and discover the huge conspiracy and secrets hidden beneath the calm surface.
1. After hitting the first data pile, go straight, in front of the fence gate.
2. At the entrance of the second data pile, turn left under the red wall, you don’t need to hit the data pile.
1. On the right side of the first data pile after entering the venue, unlock after hitting the data pile.
2. After hitting the second data pile, go to the corner of the road to the third data pile.
3. After entering the rift, on the right side of the swimming pool.
1. After entering the venue, clear the first wave of monsters, the right channel of the first laser mechanism, clear the monsters to unlock.
2. When you go down the slope for the first time and are blocked, behind the debris on the right.
3. On the right side after passing through a large number of gas tanks (the one opposite is the fourth one).
4. After coming down from the fairy tree platform after killing the monsters, on the other side of the house on the right.
1. Next to the blue car on the left front of the entrance.
2. On the other side of the field where you see the black Bomb "Old Bomb".
3. Next to the car next to Old Bomb.
1. After riding the motorcycle, in the open space on the right side of the gas station after defeating the first wave of monsters.
2. After the Lucylight animation, facing Lucylight, next to the wall on the right side.
1. Open the game and click Settings in the lower right corner.
2. Click [Language].
3. You can change the game language.
4. You can also change the voice language.
Caesar King is a limited S-level physical attribute protection type character, belonging to the Son of Calydon. Caesar can provide a shield based on impact bonus for all team characters by launching [Enhanced Special Skills], [Linked Skills], and [Final Skills]. The shield will be held by the front-end character, and at the same time provide a good attack power bonus to the front-end character. At the same time, even after the shield effect disappears, the attack power bonus will exist for 5 seconds. At the same time, when [Precision Block], [Defense Counterattack], [Parry Support] and heavy attacks are triggered, the damage to enemies within the range will be increased by 25% DEBUFF. And because the shield benefits from the impact force, the impact force benefit is relatively high for Caesar, which in disguise improves Caesar's own imbalance ability, and the BUFF provided can also gain benefits and increase damage. In general, [Caesar] is a more comprehensive character. These functions make her more versatile and have a higher overall strength.
[Caesar] has many skill names, but in the end, many of them are unified. Here is a brief introduction.
[Precision Block]
This can be triggered when the energy is sufficient and the enhanced special skill is attacked at the beginning. The difference from the regular block is that the regular block can reduce 40% of the damage, and the precision block can ignore the damage received this time. The enhanced special skills that consume energy can be triggered.
[Defense Counterattack]
In fact, it is the combined name of the two skills [Special Skill: Noisy Stab] and [Enhanced Special Skill: Super Powerful Shield Strike] that are activated after blocking. The special skill connected after the regular block is [Defense Counterattack].
[Break]
It is to interrupt the enemy's attack action. It is easier to trigger against small and medium-sized enemies, and there is no chance of triggering against large enemies.
[Special Skills] Explanation:
[Caesar]'s special skills are divided into two stages. The first stage is to attack with a shield. Before the shield attack causes damage, there will be a short blocking action. If you are attacked by the enemy during the blocking action, you can launch [Defense Counterattack]. The second stage is after the first attack, after using the special skill again, you can launch the second attack. When the second stage of the enhanced special skill is released, if the enemy's attack is blocked, the energy consumed by this attack will be returned. However, in actual combat, it is only likely to be triggered when the enemy has strong anti-interruption ability and strong desire to attack. It cannot be forced.
It should be noted that if the enemy's damage is not blocked during the use of the special skill, it will not be regarded as [Defense Counterattack], and the additional ability cannot be triggered.
In general, the second stage of the special skill launched by [Defense Counterattack] has no difference in damage and action, but it has the ability to trigger additional abilities and better protection performance. For example, if the second stage of the special skill of [Defense Counterattack] is not triggered, it only increases the ability to resist interruption. If [Defense Counterattack] is triggered, the second stage of the attack will have an invincible effect during the launch.
[Core Skills] Explanation:
[Core Passive: Wall of Toughness], triggered by [Enhanced Special Skills], [Linked Skills], and [Final Skills].
[Additional Ability: Fighting Will], each time [Precision Block], [Defense Counterattack], [Parry Support], and [Normal Attack·This Road is Impassable!] are triggered, a DEBUFF that increases the damage received by 25% for 30 seconds can be applied to enemies within a certain range. It should be noted that this is not a continuous aura effect, but a one-time range DEBUFF. If the monster dies in the middle, you need to trigger the above methods again to hang the buff.
[Core Passive] The triggering conditions are relatively simple. You only need to pay a little attention to [Additional Ability]. The two core skills can be triggered at the same time by [Caesar] entering the field with a vibration knife, and connecting with an enhanced special skill, or [Enhanced Special Skill] triggering a block can also trigger them at the same time.
Audio Engine Selection
The basic impact of [Caesar] at full level is 111, and the shield value benefits from the impact, so the impact is a more preferred attribute. For protective audio engines, except for [Caesar]'s special weapon, other weapon sub-attributes do not have impact. Only the genuine transformer can provide a certain amount of in-game impact, but it does not affect the shield.
Therefore, the choice of audio engines can be selected in the order of
[Running Fangs]>[Binder]/[Burning Gear]/[Jade Pot Clear Ice]>[Genuine Transformer]/[Spring Warmth]/[Demara Battery II]/[Precious Bone Core]/[Revolver Rotor]/[Orderer-Specialized]
But in general, the choice of [Caesar]'s sound engine, in the absence of a dedicated sound engine, is mainly for garbage collection. All the sub-attributes of the impact type of sound engine can be selected, which is no worse than other protective sound engines. It is recommended to consider it comprehensively based on your own sound engine training situation. The protective type sound engine needs high refinement, and the breaking type sound engine needs high level.
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