Five Nights at Freddys: Sister Location is abbreviated as fnaf:sl, which is the fifth part of the Five Nights at Freddy's series.. As usual, the terrifying atmosphere and strange music always make people's scalps tingle. Maybe only you can overcome fear! Let's explore and collect in this wonderful world and find the final ending!
Night One is pretty straightforward: just follow the Sleight of Hand prompts, such as performing a "Controlled Voltage Discharge" on Ballora and Happy Hour Foxy, which will bring them back to the stage. Once they both appear, head forward to the Circus Hall Control Room to check on Baby. She won't appear.
During your elevator ride this time, Handy will ask you to choose a new voice for him. He gives you a few options with numerical codes, but he doesn't show you the number pad, so no matter how you press it, it will default to "Melancholy Young Man".
In the Main Control Room, follow Handy's instructions, and then when he calls Ballora and Happy Hour Foxy, there will be a glitch, and Handy will change back to his original voice. Go to the Main Control Room to check on Baby. This time, when you try to "motivate" Baby, there is a power failure. Handy needs to restart the system, during which time all security doors, vents, and oxygen supplies will lose power.
During the restart, you will hear Baby talking. She tells you to hide in the gap under the table, which was made by the last security guard. Once under the table, pull the metal plate over. You will then see Bidybab's eyes in the gap between the plates. You will need to defend against two attacks, and failure will trigger a jump kill.
After Bidybab gives up, Baby will start talking again, and she tells you not to listen to Handy and not to rush through the Ballora gallery. You should crawl through slowly, and stop immediately if you hear Ballora's music. After a few seconds, Handy returns and has failed to restart, requiring you to go through the Ballora Gallery and into the Breaker Room to manually restart.
Ignore Handy's instructions to quickly move through, and move slowly through the Ballora Gallery. Stop immediately when you hear the music getting louder. Once in the Breaker Room, you can see a map of the entire facility, and hold down the buttons on the left to restart the power in various areas.
If you release a button before 100% completion, the value will start to decrease, but if you ignore Happy Hour Freddy and keep pressing the buttons, he will attack. Try to restart and then wait to see what Freddy does, and you can also play music to distract him.
Once the power is restored, your work is done, and you can go through the Ballora Gallery and out the door.
Tonight you get to choose the music on your elevator ride! Whatever you type in, it will be "Bongos on the Move". Tonight you need to repair Happytime Freddy. You may not know how to do these repairs, but... that's okay.
In the main control room, check out Ballora and Happytime Foxy. Ballora is on stage, seemingly torn apart. Happytime Foxy is not there, but Handy doesn't seem to notice. Handy tells you that you don't need to look at baby. You can just head to the right vent.
Freddy is in the maintenance room across from the Happytime auditorium, and you need to pass Happytime Foxy. Unlike Ballora, Happytime Foxy is not triggered by sound, but by motion and touch. Her auditorium is dark, but you can use the flashlight when needed. Again, be patient, move only a small distance at a time, flash your light from time to time, and if you see him, stop until she leaves.
Once you reach the repair room, Handy will tell you how to open the face and chest panels of Happytime Freddy. Once both are open, you can take the Power Module of Happytime Freddy.
Next is the Bon-Bon doll... he just came to life and is always hiding behind Freddy. You need to collect the second Power Module on the button below BonBon's bow tie. He will avoid your flashlight until he jumpscares you. Don't point the flashlight directly at him. Instead, wait for him to appear at the edge of the light, and he will slowly appear. Once you can see the button, quickly reach out and grab the Power Module to finish the repair work.
You will have to pass through the Happytime Auditorium once to get out, but it doesn't matter, it's impossible to avoid the jumpscare this time, and the night is over.
The springlock flashes red when it's about to collapse
No soap opera tonight. You wake up and find yourself in a springlock suit, and from Baby's dialogue you learn that she rescued you... kidnapped you? Whatever.
After the two technicians take Ballora to the scoop room, you get a front row seat to see what the scoop is, and with one scoop, it can separate Ballora's mechanical skeleton from her body.
After the technicians leave, Baby opens the springlock's face panel so that the subsidiary can find you on the surveillance and rescue you. But you need to survive in the meantime.
There are ten springlocks, five on each side. Press the springlocks to tighten them, but watch out for the attacking minireena. You need to shake them down to prevent them from climbing up and jumping on you. But shaking will make the springlock collapse faster. Find a balance between these two tasks.
To celebrate the end of the first week, the company is sending you a gift basket. Type in what you want, and no matter what you type, you will get "Imported Butter".
On the way to the main control room, Handy tells you that there are two more technicians here tonight to perform maintenance work. When you check Ballora and Happy Hour Foxy, you will find their bodies hanging from the ceiling.
Tonight you are performing maintenance work on Baby. Walk through the empty Happy Hour Hall and enter the maintenance room. When you enter the maintenance room, you will find that Baby has been powered off, but you can still hear her talking. She tells you that she can't solve the problem. She asks you to take down her good parts and destroy the bad parts directly.
Follow her instructions, open the baby's password port and enter the password quickly and correctly. If you fail, you will be killed by a skeleton. After opening her arm panel, collect the green circuit board and press the button on the conveyor belt.
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