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Five Nights at Freddys 22.0.6 for Android

Five Nights at Freddys 2

  • Latest Updated:Nov 12, 2024
  • Version:2.0.6 for Android
  • Package Name:com.scottgames.fnaf2
  • Publisher:Clickteam USA LLC
  • Official Website:None
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If you are a horror game fan, please don't go away. Five Nights at Freddy's 2 must be a good choice for you. It is also called FNAF2. Come and take a look at these cute dolls. Maybe they will scare us in the next second. Let's explore the secrets behind them!

Five Nights at Freddys 2

How to play Five Nights at Freddys 2

1.

Five Nights at Freddys 2

Night 1

It's not difficult, mainly the music box. The spring of the music box starts to fall at 2AM, we just need to wind it up. Toy Bonnie will be dispatched at about 3AM, so don't worry, Toy Bonnie will visit the security room at 4AM, he will appear at the right vent, you must wear a mask. If you watch the surveillance, the game will end. At the same time, Toy Freddy will also appear in the corridor, and Toy Freddy will visit the security room at 5AM. His security room visit judgment is relatively loose, and we have about 1.25 seconds to react and put on the mask. Toy Chica will appear at the left vent, the method of dealing with it is the same as Toy Bonnie, just wear a mask until you hear footsteps.

Five Nights at Freddys 2

Night 2

The difficulty of this night starts to rise. Many newbies who play Five Nights at Freddy's 2 will get stuck on this night, so I will explain the second night to you. First of all, the Joker starts to lose the clockwork at 12AM, and we need to wind it up as soon as possible. You can keep pressing the clockwork until 2AM, because Foxy will come at 2AM. Foxy moves slowly this night, so generally 5-10 shots are enough. Note: The number of shots should not be too many or too few, because too many shots will leave no time to wind up the clockwork, and too few shots will not drive Foxy away. Starting from 3AM, our hand speed will be tested. Although there is only one star this night, Toy Bonnie will visit the security room at 3AM, followed by Toy Freddy. But we must pay attention to Foxy all the time. 4AM is the most important difficulty! At 4AM, Toy Chica and Toy Bonnie will both come, followed by Toy Freddy, and Foxy will follow. Generally, if you are not careful after Toy Bonnie visits the security room, you will get a post-kill. In the case of the iron triangle, you must take a few shots of the corridor, no matter who it is. So we must pay attention and check the corridor in time to see if there are any teddy bears. At 5AM, the balloon boy comes and appears at the left vent. The method of dealing with him is the same as that of Toy Chica. Just wear a mask and listen to the footsteps. Mango will also come. The method of dealing with him is the same as that of Toy Bonnie. Just make the pipe sound disappear.

Night 3

Hoss will come at 12AM, and the method of dealing with it is the same as that of Night 2. At 1AM, Hoss will score twice, and the method of dealing with it is the same. At 2AM, Bonnie will visit the security room. His security room visit is strict, and the time is only 0.75 seconds. At 3AM, the difficulty comes! First of all, pay attention to Hoss, and check the corridor when you have nothing to do. Then it is Chica, and her security room visit judgment is also strict, also 0.75 seconds. Bonnie will also score twice, so we must be prepared to wear a mask. Balloon Boy will also come. If we look at the surveillance, he will steal the battery and we will definitely die. At the same time, pay attention to Mango to avoid being killed in advance. There is no difficulty in 4AM. Balloon Boy and Mango will not go out, it is just a rest period. The judgment time must be remembered, and the most important thing is to pay attention to Hoss. At 5AM, you must pay attention to the battery. Then Freddy will go out and appear in the corridor. His security room visit judgment is medium, and the time to wear a mask is about 1 second. In the case of the iron triangle, the rollover rate is extremely high. The clockwork should be at least halfway wound. In the last ten seconds, Toy Bonnie will come. You must shoot a few times in the corridor to avoid being killed by the back or front. If you are lucky, you can also use the old toy limit one-for-one.

Night 4

12AM is still the same old rules. When Foxy comes, just follow him. 1AM is about the same. Bonnie will come to visit the security room. Then comes Chica. When winding up, you must react quickly, because when the old toys come, they will force you to take off the surveillance camera and then visit the security room. 2AM is about the same. Freddy will come, and Balloon Boy and Mango will also appear. In the case of the iron triangle, the failure rate is extremely high, because if you are not careful, you will be killed by Foxy in the front. It is impossible to kill afterward. Because Freddy comes and then Mango comes, which will form a glue mask, which will delay our winding time. 3AM Bonnie, Chica, Balloon Boy and Mango will score twice, and you must also pay attention to Foxy, which is also very difficult. 4AM is the real difficulty! 4AM is as difficult as Night 6! Balloon Boy and Mango will form an iron triangle again, and new toys will appear from time to time. There will be two glue masks in total. If the old toys are wound up after the security room visit, it is very likely that Foxy will kill them in the front or the new toys will jump and kill them or double jump and kill them. In addition, the old and new toys of 4AM will be combined to queue up for the security room visit, so the hand speed must be fast, it is easy to form a mask triple or more. At the same time, you must also pay attention to Fox and the power. 5AM is not that difficult, we just need to react faster. Finally, it should be noted that Mango will score three goals, and there will be no problem in driving her away.

Night 5

This night is much harder than the previous four nights. We must reach the limit of hand speed to beat Night 5. This night is particularly fast. At 12AM, Foxy, Bonnie and Chica all came. At 12AM, Bonnie and Chica lined up for the security room visit. At 1AM, Freddy came, with Foxy behind him, Balloon Boy and Toy Chica on the left, and Mango and Toy Bonnie on the right. They quickly formed an iron triangle. If the new toy visits the security room, it is very likely to get a post-kill. If Freddy visits the security room, it is very likely to get a front kill. If we are lucky, we will only have the glue mask and escape temporarily. Next, at 2AM, Bonnie and Chica will score twice, and the new toys behind will also combine the double score and discuss to line up for the security room visit. This is just one of the difficulties. At 2AM, if we are not careful and operate too fast, it is very likely that the new toys will double jump kill. Remember these four words: "Steady win". Because 2AM is extremely disgusting, Toy Freddy, Foxy and Freddy will appear in the corridor at the same time. Six consecutive visits to the security room will cause the Joker to lose his clockwork, and the Joker will jump and kill us. There is also a possibility that we will never escape Fox's pre-kill or post-kill unless we are lucky. The difficulty of 3AM is reduced, just pay attention to Fox, the old toys and the hardworking Mango. But at this time, Freddy's speed will become the fastest, and his 3AM jump kill has two times. High energy ahead! The most difficult point of 4AM is coming! 4AM has four consecutive glue masks, which means 4AM has eight visits to the security room. Here, we have to use our hand speed to the limit, and try to be faster than the hand speed of the sixth night of jolly2! First of all, Freddy also visited the security room of 4AM twice, Bonnie visited the security room once, Chica also visited once, and the new toys visited three times in total, and Toy Freddy alone accounted for two. Balloon boy once. Here we have to use the "accordion" gameplay. First, watch the monitor to wind up, and then, we have to develop the habit of wearing a mask immediately after taking off the monitor, which is conducive to dealing with such 4AM. Check the vents with your hands as fast as possible. The above steps must be quick and coherent. The above steps must be quick and coherent. The above steps must be quick and coherent. I say it three times! Otherwise, you won't have time to wind up and flash Foxy. 5AM is not that difficult. The main thing is to pay attention to the Golden Bear. The Golden Bear only appeared once in 5AM that night. If he visits the security room, you must wear a mask in 0.75 seconds, otherwise he will be killed. The rest is not that difficult. As long as we are proficient in the "accordion" gameplay, it will be fine.

Night 6

This night is particularly difficult, and many up masters can't pass it. We just need to master a few essentials. First of all, the "accordion" gameplay is the key to the foundation. If your "accordion" gameplay is less than 2.5 seconds at a time, our Night 6 can be easily passed. Then, the Golden Bear on Night 6 will be much more diligent than Night 5, and 1AM will come. The way to deal with it is that if he visits in the security room, then his judgment will be stricter than Night 5, and he will wear a mask for 0.5 seconds. If he is in the corridor, you can only shoot him twice at most. If you shoot too many times, he will jump and kill. Finally, there is the clockwork. Every time you play the "accordion" clockwork, do your best to play it, and it's best to only play halfway. Okay, these are the essentials. As long as we master them, we will definitely pass Night 6!

Five Nights at Freddys 2

Extra Level Night 7

This night is the hardest night in the whole game. Jimeng crushed him under his hands. Almost 100 people in the world cleared the level. Our "accordion" gameplay must be within 2 seconds for one round, and the spring must be at least half wound up. In addition, I will talk about how to deal with the extra toys: Shadow Freddy, watch other monitors except CAM08. Shadow Bonnie, watch the monitor. Purple Bear, non-aggressive. Skeleton, non-aggressive. Paper Man, non-aggressive. Balloon Girl, non-aggressive.

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