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Poppy Playtime Chapter 21.42 for Android

Poppy Playtime Chapter 2

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Poppy Playtime Chapter 2 has also arrived. How can we get out of this mall full of toys? When will these little troublemakers accidentally jump us? This game that can be ported from Steam to mobile phones will definitely attract a large number of players! Come and download and experience it now!

Poppy Playtime Chapter 2

How to Play Poppy Playtime Chapter 2

Continuing from the end of the previous chapter, after freeing Poppy, continue to explore the factory. Here you will see a new gameplay, which requires the use of a grab bag to swing across the terrain. The swinging mechanism has been optimized a lot, unlike the second chapter when it was just released and was difficult to judge.

Poppy Playtime Chapter 2

Get the key and come to the founder Ludwig's office. There is a note on the table, which is about the experiment of poppy flowers and mice, trying to revive the dead mice, but failed.

There is a videotape next to it about the founder Ludwig's deeds. The content says that he has a huge vision and ambition. After his family died in 1960, he did not become depressed, but continued to work hard. After experiencing the pain of losing his loved ones, how did he determine his goals? All this started from the crucial year 19..??? (The video is interrupted here...)

Continue walking forward and you will see Poppy. She first expressed her gratitude to us, and then told us that there is a train nearby and she has the code to start the train and escape from the factory. Her tone is a little excited like a little girl.

Continue moving forward and you will see Poppy standing in front of a big hole. Her tone is a little heavy, and she said "We have to believe her", and then an unknown hand appeared and grabbed Poppy away.

Poppy Playtime Chapter 2

Then we jumped into the cave, solved the puzzle on the left, and came to a door that needed to be unlocked with a red hand. When we stretched out our hand, it was grabbed by the unknown hand, and the red hand was torn off (RIP). Then the real hand appeared. She was the new boss of the second chapter-Mommy Long-Legs. When she appeared, she said, "It's been a long time since I had a new playmate here." Poppy was also sealed with spider silk, and she looked embarrassed.

Mommy proposed to play three small games. After each level was passed, she would give a hint of the train code, and warned earnestly to "obey the rules", otherwise she would tear the player apart. After that, she took Poppy away.

Poppy Playtime Chapter 2

Before entering the first level of the game, you can make a new green hand, charge the hand in a short time, and open the door that requires electricity.

Whenever we play the game, Mommy would stand at the staff's place and watch through the window. After we pass the game, Mommy would keep the agreement and give us the train code for 3/1.

?The first level is music memory. You have to select the colors and patterns that appear on the screen in order within the time limit. It will get faster and faster.

?The second level is whack-a-mole. It is recommended to turn up the brightness for easier passing.

?The third level is 123 wooden man. This level is not difficult, but be careful that you will have to run again if you make a mistake.

Before advancing to the third level, you will meet Kissy Missy, an experimental subject with the same appearance as Huggy in the first chapter but different colors. She has no hostility to attack the player, but helps the player turn on the switch. She is cute and a little clumsy, which makes many people like her.

Poppy Playtime Chapter 2

When we reached the third level, before the game started, Mommy told us that many children never came back after playing the game, as if she wanted to leave her alone to die. She thought that the one who died alone should be the protagonist who had worked here. Then she started the game.

You can only move when the lights are dim (you can use the mouse to move the view angle). When you reach the end, you will find that it is a dead end. If you can't go any further, you can only break the "obey the rules" Mommy said at the beginning and use the grab bag to hook to the window next to you to escape the scene.

When the mother found out that the player was missing, she initially tried to persuade the player to go back with the train code, but she became furious and frantically told the player to go back like a yandere. But of course we wouldn't pay attention, so she got even angrier and said she was going to find us.

After solving the puzzle, she blocked an intersection and told us that she wanted to play the last game, "Hide and Seek", implying that she was really going to kill us.

After going through many puzzles and difficulties, Mommy will chase you from behind, but because you are going too fast and can't brake in time, you get stuck in the shredder. At this time, you need to quickly pull down the switch next to you to start the shredder, otherwise you will be killed by Mommy who escapes. Before she dies, Mommy said a few last words, "What good have you done?", "You will make me become a part of it."

After part of Mommy's body falls off, an unknown mechanical hand appears and drags the body away.

Poppy Playtime Chapter 2

Go forward and pick up a videotape, which mentions the prototype of Experiment 1006, which is the hand that just dragged Mommy's body away.

The content is that the 1006 prototype used the parts in the room to make a laser pen, which temporarily disabled the monitor. When the monitor returned to normal, the experimenter found that he had disappeared, but in fact he was hiding in a blind spot that the monitor could not see. When experimenter A came in to check, he took the opportunity to run out. Fortunately, another experimenter B closed the door remotely, but A who stayed in the room had a cold end. Later, it was mentioned that the IQ of the 1006 prototype was very high, far superior to other experimental subjects, and had a serious tendency to violence.

After resolving Mommy's problem and returning to the train station, Poppy, who was trapped by spider silk, and the hint of getting the last train password, Poppy's attitude was very different from the beginning.

When the train was about to start, Poppy suddenly changed the track. She knew that the protagonist had killed Mommy and felt that the protagonist was too perfect to lose, so she made the train go in another direction as if she had planned.

But an accident occurred and the train was going too fast. After emergency braking, it overturned. The protagonist spit out blood, and before losing consciousness, he saw himself coming to a place called PLAYCARE (childcare center).

This concludes Chapter 2.

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